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Old 07-30-2009, 09:46 AM   #1
Grug
 
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Evil Genius 2: What could be.

Evil Genius has ruined my life.

For the past week or so, I am up until 4 am managing my minions and designing my lair every night. It has... preturbed me. Perhaps it's the unique blend of trial and error, tapping its foot over the line of frustration, that's got me so obsessed. But I digress.

Even before I heard about the rights to the game being bought by Rebellion, I started thinking about a Sequel! I came up with some incredible ideas. BUT Instead of writing a big long document, I'll keep making small posts. I don't want to bother if no one will read it.

Anyways, the story goes that the previous evil genius had victory in their grasp at the end of the first game, when suddenly the rocket collided with two other rockets, fired at the same time! There is a catastrophic explosion and the world is saved! For now. Max, Alex, and Shen Yu all go into hiding, their plans foiled, and the agents of the world rejoice! But persistence is the best trait an evil genius can have, and it's time for a new plan!

A major design point of Evil Genius 2 is the Three Plans: Social, Tech, and Military. Each is a gameplay style designed to offer plenty of freedom to pursue your evil plans, and your choice of evil genius lends itself to one plan.

Alex is the master manipulator. The Public loves her, and she has fingers in so many pies she might as well be Shiva. Her base is an island resort, the perfect cover operation. The tourists feed her pockets while remaining completely oblivious to the machinations going on deeper inside. This openness and a talent for espionage means the Alliances have a hard time making moves against her. Alex runs a tight ship, and she knows that there are ways to kill an enemy besides bullets. But then again, who doesn't love a good interrogation?

Maximillian is just as Genius as he is Evil. His incredible wealth combined with a mind built for scheming means nothing will stop him once he sets his sights on a goal. Hiding on his remote island, he is free from the prying eyes of the Law as he constructs sinister schemes and outrageous devices. His notoriety grows even more, as agents sent to investigate are often never heard from again. Those that do return tell simply of the private getaway of a multi-millionaire, a retreat from the evils in the world. Then a soft click. Then waking up on a rowboat in the middle of the Atlantic.

Shen Yu is the monarch. He clawed his way up from the Hong Kong gutters and is not going to stop climbing, even if that means a ladder made of corpses. At the top of his viewing platform, he gazes out upon his army, hundreds strong. Even more are out beyond the ocean, doing their Warlord's Bidding. The Agencies of the world want his head, but Shen Yu is a wise man, and he has plenty of secrets that would make attacking his base... unwise. Besides, if you ignore the chance it might start a nuclear war, a frontal attack would have to deal with an island fortress crawling with armed personnel. And of course, the eyes and moustache that constantly watch for the perfect moment to strike. Sun Tzu? No, Shen Yu

The design Philosophy is that the plans beat each other in a rock paper scissors style. Social defeats Tech, Tech beats Military, Military beats Social. However! Don't think that by playing Max you'll always lose to Alex. Any genius can use any plan. It's just a philosophy.

If there is interest, I'll discuss how the three schemes come into play with such things as minions and base building.
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Old 08-06-2009, 07:45 AM   #2
Grug
 
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No one cares? Alright...
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Old 08-06-2009, 08:50 AM   #3
Radical_Danny
 
 
 
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I do agree on differend kinds of taking over the world (e.g. miltairy, tech and social) but dont specialize the evil geniusses. Thats for the player to decide.
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Old 08-06-2009, 05:47 PM   #4
Grug
 
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That's the thing, I designed the three plans so that victory required the use of all. It's just that Alexis, for instance, will have stronger Social powers, just like in Evil Genius 1.

Shall I go on?

Last edited by Grug: 08-06-2009 at 05:55 PM.
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Old 08-07-2009, 02:19 AM   #5
Radical_Danny
 
 
 
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Quote:
Originally Posted by Grug View Post
That's the thing, I designed the three plans so that victory required the use of all. It's just that Alexis, for instance, will have stronger Social powers, just like in Evil Genius 1.

Shall I go on?
Just like evil genius 1?!

No, its not.

Max = cheaper research cash penalty. (only its broken and doesn't work)he also has the best starting henchie.

Alexis = minions loyalty drops slower, big help with social minions in the hotel.

Shen Yu = Agents show up later when commiting acts of infamy, can also be a big help.
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Old 08-07-2009, 09:23 AM   #6
Grug
 
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I noticed a pattern in those abilities and I merely extended it. Again, just like in EG1, your choice of genius will give you a unique advantage, not dictate how you play. You can play Shen-Yu and still have plenty of traps and research and stuff, and you could be Alexis and make thirty mercenaries to steal with. Don't you understand?
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Old 08-07-2009, 09:29 AM   #7
Radical_Danny
 
 
 
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Its fine as it is, though.
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Old 08-07-2009, 10:15 AM   #8
Grug
 
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Bah. You'll see eventually.

Anways, Base Building was such a big part of Evil Genius. It's a shame that it was so demanding. everyone loves building a base, but the fact that it was difficult to revise base layout, combined with using a single base for half the game made it much less rewarding than it could be.

The single player game is broken up into campaigns, one for each of the 3 geniuses. Although each undergoes some of the same challenges (steal an artifact, defend against waves of agents, kidnap a foreign leader), there are also challenges unique to the genius (3 different ways to make a country not exist anymore, defeating your rivals).

On that note, you still start the game on a small desert island in the middle of an ocean. As the game goes on, you have chances to secure other islands of varying size and layout. Besides islands for your Main Base, you must also build "sub-bases" in different regions of the world. These sub-bases serve as the home of your minions when they are out in the world, stealing and plotting. These bases allow for more short-term risks and rewards, because even if an entire region base is wiped out, you can continue to play.

In addition, a well designed regional base will increase the efficiency and effectiveness of your minions in the region. There will no longer be such a long wait for a minion to transfer from the base to the wider world, and as such your dispatched minions have needs to be fulfilled, even when away. Minions in the regional base will cycle between the wider world (represented by a fleet of boats if the base is an island, or a pack of trucks if in a city block or swamp) to recover loot, cash, and intelligence, and the region base to deposit their spoils and recover stats. At its most basic, a region base could be what you started with in EG1: a tiny huddle of bunk beds, a control panel, and a strongroom. More elaborate regional bases will include armories for more securely holding hostages for ransom (because tying them to a chair will only work for so long), a secret place to hide your illegal experiments, and even traps to destroy the agents that come knocking.
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Old 08-08-2009, 04:22 AM   #9
Radical_Danny
 
 
 
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Your trying to make it to complicated.

The current game is already pretty much perfect except for all the bugs.
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Old 08-14-2009, 04:03 AM   #10
RokkaMan
 
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There was an Evil Genius 2 being made until Elixir closed down. Ah well.
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Old 08-15-2009, 11:34 PM   #11
CalmWind23
 
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http://www.n1nj4.com/viewforum.php?f...49c4d81953a493

They are lot of ideas in that section.
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Old 08-30-2009, 07:00 PM   #12
TF2-Fan01
 
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Originally Posted by RokkaMan View Post
There was an Evil Genius 2 being made until Elixir closed down. Ah well.
Someone bought the IP for it though, think it was Rebellion actually, so they might release one someday. At least I hope they will =)
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Old 09-01-2009, 08:31 PM   #13
Hakkonen
 
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The only thing I would really change is minion behavior. No, I don't need direct control, but an option to just have them escort civilians out of the base would be really nice. Actually, now that I think about it, making that part of the Weaken behavior would fit perfectly. Once a tourist or agent is in a confused state, one of your social minions takes them by the hand and leads them gently back to the hotel bar and gets them a nice cold margarita.
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Old 01-01-2010, 02:42 PM   #14
reganomics
 
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1. 'BIG' island map
2. event 'GOTO' button
3. turn off the god damned siren after a couple seconds for christ's sake
4. money should be a little easier to get without using your military minions to get money when they should be protecting the base. implement more money making AOI
5. casinos should bring in money!

I love this game btw!
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Old 01-01-2010, 03:43 PM   #15
Radical_Danny
 
 
 
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Quote:
Originally Posted by reganomics View Post
1. 'BIG' island map
2. event 'GOTO' button
3. turn off the god damned siren after a couple seconds for christ's sake
4. money should be a little easier to get without using your military minions to get money when they should be protecting the base. implement more money making AOI
5. casinos should bring in money!

I love this game btw!
3. Just click on the button a 2nd time. XD
5. yeah they should.
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