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Old 08-02-2009, 07:55 AM   #1
Alternate22
 
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TF2 Beta 2.0 Suspected Changes

Latest Update 18 September 2009: Removed stuff added in the recent update.

Color Legend:
Red is currently rumor/unconfirmed
Yellow is a rumor confirmed by two or more sources (forums, different users, etc) or a beta tester but is still questionable.
Lime is confirmed by one or more beta testers
Italics is recently updated stuff. (note: no italics section as of Aug 09 due to lack of info on new stuff)

So according to this thread there's a beta going on where Valve's invited some of the top competitive players from both the EU and NA to participate and test out changes to the balance and stuff.

This thread is meant as a compilation of information only; no discussion unless its related to the validity of claims/rumors or confirmation of such. Keep the flame-bait to other threads, please.

To that extent, we need to compile as much info on the beta as possible. I'll update this list as and when new information becomes available. For now if you have information to add on, please post.

Servers
Credit to Florro for his compiled list.

Server IPs:
-68.177.111.35:27015
-68.177.111.35:27016
-68.177.111.35:27017
-68.177.111.35:27018
-68.177.111.35:27019
-68.177.111.35:27020
-68.177.111.35:27021
-68.177.111.35:27022
-68.177.111.35:27023
-68.177.111.35:27024
-68.177.111.35:27025
-68.177.111.35:27026
-68.177.111.35:27027
-68.177.111.35:27028
-68.177.111.35:27029
-68.177.111.35:27030
***********

Facts about the Beta
  • The beta will currently involve elements that are both for competitive AND public play. Certain modes or changes will be available for the competitive scene as CVARs for example; but changes related to class balance will be applicable to the public as well.
  • No reported map changes as of yet - previous one was a false alarm from a custom map it seems.
  • Beta progress has supposedly been slowed as the team is currently helping out the L4D2 folks.
  • Beta video was leaked, however I'm not going to say anything more about it save maybe refer to it.
Suspected List of Gameplay Changes


Map-related changes
Other Changes

Suspected class-specific changes

All Classes

Heavy
  • [confirmed] The Heavy's new gloves are the Gloves of Running Urgently (GRU for short). It comes in three different variations, but its not sure which one will make the final cut for public implementation as they are all still being tested and new variations may appear. The current known variations are as follows:
  • GRU Beta 1: When weapon is active you receive a speed bonus but have -100 Max Health and -50% damage penalty.
  • GRU Beta 2: When weapon is active you receive a speed bonus but health from healers is reduced and there is a -50% damage penalty.
  • GRU Beta 3: When weapon is active it you receive a speed bonus but -6 health per second is drained and you do -50% damage.
  • [Confirmed] The heavy's minigun cone has been tightened; however there is no confirmation whether this change will remain permanent.


Medic
  • [Confirmed]There are going to be some form of changes to the Medic's Ubersaw/Bonesaw. The current state of these changes are unclear save for a few that have been tested (and subsequently rejected by the beta testers), but most likely will be changed in favor of buffing the original weapons. A current list of proposed (but not confirmed) nerfs is as below:
  • Ubersaw Beta 1: Gives 25% Ubercharge on hit, but -20% slower attack speed and -25% damage done
  • Ubersaw Beta 2: Gives 25% Ubercharge on hit, but -20% slower attack speed and -20 Health to medic on hit
  • The overhealer appears to have made a comeback. It now buffs players +50% health which doesn't decay, but heals at a rate of -50% as compared to the regular kritzkrieg and uber. It is currently unsure whether this will make it through the beta unchanged however.


Pyro
Scout


Sniper

Engineer
  • [confirmed] The engineer's new wrench is the P.D.Q. which gives him a 150% boost to construction rate but prevents him from upgrading his buildings. Rate of repair appears unchanged as of the moment.

Demoman
  • [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.

Soldier
  • [unconfirmed] There are some proposed changes to the demoman and soldier's self-damage; however no specifics are available as of yet.


Spy
  • [confirmed] The spy is apparently getting not one, but two suits. However, it is currently unsure if either of the suits will make it through the beta at all.
  • [confirmed] The first suit gives the spy 90% damage reduction from flames and takes the place of his revolver.
  • [confirmed] The second suit prevents the spy from igniting at all and like the first suit seems to take the place of his revolver. It does not remove flame damage however and the spy can still die if the pyro aims carefully enough.

Other changes (netcode, engine, etc)

CVAR/Server-side related changes

Mapping Changes

******

Edit:

A lot of people have asked for sources regarding to this and I'll be honest: I have only a few sources; however, they are the ones that matter - the beta players themselves. So far I've managed to talk to one directly in steam chat and got a PM from another person who's friend plays in the beta. I've crossed verified these facts between both players as well as hunting down what info I can scour from the various threads across the internets (sometimes hounding friends that have access to the SA forums since they apparently have a thread there too). Both have asked to remain anonymous to prevent them from getting spammed by 100s of friend requests.

You have every right to question its validity based on the fact that a) Its a beta and things change rapidly and b) I dont have very many sources. Still, be that as it may I've done what is in my power to make sure the information is as accurate and true as is possible.

Edit 2: Almost forgot. I'll be updating with more sources as and when I can find them.

Last edited by Alternate22 : 09-18-2009 at 05:23 AM.
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Old 08-02-2009, 08:00 AM   #2
Spectate4Hats
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I already posted that changelog. Cough.

Sandman was mentioned as being worked on right now. This change I assume is specifically because the Sandman is widely banned from leagues, and widely hated in pubs.
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Old 08-02-2009, 08:01 AM   #3
soldjaboy
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Check out the control point forums at deadworkers party. We have a tester there. So far the double jump nerf for sandma
n has been removed
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Old 08-02-2009, 08:03 AM   #4
Spectate4Hats
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Quote:
Originally Posted by soldjaboy View Post
Check out the control point forums at deadworkers party. We have a tester there. So far the double jump nerf for sandma
n has been removed
...Seriously? Doesn't that just make it an upgrade? Oh, I assume random crits were removed for balance
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Old 08-02-2009, 08:06 AM   #5
soldjaboy
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We have no idea what the downside will be yet, we're waiting for more feedback
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Old 08-02-2009, 08:11 AM   #6
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Quote:
Originally Posted by Spectate4Hats View Post
...Seriously? Doesn't that just make it an upgrade? Oh, I assume random crits were removed for balance
competitive players already play w/o crits so no that wont be necessary to fix

and yes that would seem to make the sandman a pure upgrade which just seems silly...i would have assumed that any competitive testing would have been done to make each class actually useful in competitive play, so why upgrade a class that already gets used in every scrim/match/whatever?
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Old 08-02-2009, 08:15 AM   #7
soldjaboy
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It won't be an upgrade, be patient for more information children
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Old 08-02-2009, 08:16 AM   #8
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Why TF2 Beta "2.0"? Why the 2.0?
Is that because the other topic was called like that?
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Old 08-02-2009, 08:24 AM   #9
Spectate4Hats
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Quote:
Originally Posted by dirtybirdy View Post
competitive players already play w/o crits so no that wont be necessary to fix

and yes that would seem to make the sandman a pure upgrade which just seems silly...i would have assumed that any competitive testing would have been done to make each class actually useful in competitive play, so why upgrade a class that already gets used in every scrim/match/whatever?
Because contrary to popular belief, comp players enjoy fun and diversity as well; thus, they want such a widely used class to have his unlockables as viable alternatives rather than downgrades/upgrades, so they can choose between them depending on the situation.

Think about it:

The other classes that are used, soldier and demoman, have not have their update yet; medic got his a thousand years ago, with two upgrades and one very well made sidegrade which is used, situationally, in comp play. So far, those classes are unaffected by good/bad unlockables (Medic straight upgrades aside, as he barely uses his weapons anyway), while the Scout is.
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Old 08-02-2009, 08:24 AM   #10
Programpro
 
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http://communityfortress.com/tf2/new...bin-walker.php

Originally posted by psihomir2...it has some info, if I remember correctly
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Old 08-02-2009, 09:27 AM   #11
Alternate22
 
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Quote:
Originally Posted by AnAkIn View Post
Why TF2 Beta "2.0"? Why the 2.0?
Is that because the other topic was called like that?
Because there was already a beta 1.0 before the game went into sale, remember? Going from that, technically this is beta 2.0.
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Old 08-02-2009, 10:17 AM   #12
AnAkIn
 
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Quote:
Originally Posted by Alternate22 View Post
Because there was already a beta 1.0 before the game went into sale, remember? Going from that, technically this is beta 2.0.
I don't think this is the only private beta since the game release. There have been others ones. No need to give numbers
And the one before the game went to sale was like public.
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Old 08-02-2009, 10:23 AM   #13
sp12
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Robin's mentioned in house builds before, meaning more betas than this.
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Old 08-02-2009, 10:23 AM   #14
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I would personally like tho thank valve for finally listening to the players.

With such a big change I wouldn't have been surprised if they just ninja released it without play testing any of the ideas.

If it's a ing beta test, you know either valve is listening to us, its a HUGE update... or both.
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Old 08-02-2009, 10:42 AM   #15
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From a tester on the Something Awful forums - I can't confirm for myself, but I haven't heard anything to the contrary yet:

- Sandman: Double Jump is back, lowers max health to 100, some unspecified stun tweaks
- Force-A-Nature: Some tweaks and fixes. The guy hasn't said what, though.
- New Heavy Gloves: Experimental unlock. Run at pyro speed when wielded (ala CS knife), but no damage increase.
- New Wrench: Experimental unlock. Really fast building, but can't upgrade.
- Spy Fire Suit: Experimental unlock. LOTS (90%?) less damage (will probably get changed) from direct flamethrower fire, but replaces revolver.

None of the experimental unlocks have new models etc. yet.

This is all I know.

Quote:
Originally Posted by Alternate22 View Post
there's probably an NDA on the close beta
Apparently people can talk about it as long as they don't go all "i'm in the beta and you're not nerny nerny ner ner" to avoid a flood of people wanting to get in.

Last edited by The Kins : 08-02-2009 at 10:47 AM.
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