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#1 |
![]() Join Date: Feb 2008
Reputation: 78
Posts: 192
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TF2 Beta 2.0 Suspected Changes
Latest Update 18 September 2009: Removed stuff added in the recent update.
Color Legend: Red is currently rumor/unconfirmed Yellow is a rumor confirmed by two or more sources (forums, different users, etc) or a beta tester but is still questionable. Lime is confirmed by one or more beta testers Italics is recently updated stuff. (note: no italics section as of Aug 09 due to lack of info on new stuff) So according to this thread there's a beta going on where Valve's invited some of the top competitive players from both the EU and NA to participate and test out changes to the balance and stuff. This thread is meant as a compilation of information only; no discussion unless its related to the validity of claims/rumors or confirmation of such. Keep the flame-bait to other threads, please. To that extent, we need to compile as much info on the beta as possible. I'll update this list as and when new information becomes available. For now if you have information to add on, please post. Servers Credit to Florro for his compiled list. Server IPs: -68.177.111.35:27015 -68.177.111.35:27016 -68.177.111.35:27017 -68.177.111.35:27018 -68.177.111.35:27019 -68.177.111.35:27020 -68.177.111.35:27021 -68.177.111.35:27022 -68.177.111.35:27023 -68.177.111.35:27024 -68.177.111.35:27025 -68.177.111.35:27026 -68.177.111.35:27027 -68.177.111.35:27028 -68.177.111.35:27029 -68.177.111.35:27030 *********** Facts about the Beta
Map-related changes Other Changes Suspected class-specific changes All Classes Heavy
Medic
Pyro Scout Sniper Engineer
Demoman
Soldier
Spy
Other changes (netcode, engine, etc) CVAR/Server-side related changes Mapping Changes ****** Edit: A lot of people have asked for sources regarding to this and I'll be honest: I have only a few sources; however, they are the ones that matter - the beta players themselves. So far I've managed to talk to one directly in steam chat and got a PM from another person who's friend plays in the beta. I've crossed verified these facts between both players as well as hunting down what info I can scour from the various threads across the internets (sometimes hounding friends that have access to the SA forums since they apparently have a thread there too). Both have asked to remain anonymous to prevent them from getting spammed by 100s of friend requests. You have every right to question its validity based on the fact that a) Its a beta and things change rapidly and b) I dont have very many sources. Still, be that as it may I've done what is in my power to make sure the information is as accurate and true as is possible. Edit 2: Almost forgot. I'll be updating with more sources as and when I can find them. Last edited by Alternate22 : 09-18-2009 at 05:23 AM. |
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#3 |
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Banned
Join Date: Jul 2009
Reputation: 7
Posts: 103
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Check out the control point forums at deadworkers party. We have a tester there. So far the double jump nerf for sandma
n has been removed |
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#4 |
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Banned
Join Date: May 2009
Reputation: 374
Posts: 1,886
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#5 |
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Banned
Join Date: Jul 2009
Reputation: 7
Posts: 103
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We have no idea what the downside will be yet, we're waiting for more feedback
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#6 | |
![]() Join Date: Jul 2009
Reputation: 5
Posts: 138
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Quote:
and yes that would seem to make the sandman a pure upgrade which just seems silly...i would have assumed that any competitive testing would have been done to make each class actually useful in competitive play, so why upgrade a class that already gets used in every scrim/match/whatever? |
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#7 |
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Banned
Join Date: Jul 2009
Reputation: 7
Posts: 103
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It won't be an upgrade, be patient for more information children
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#8 |
![]() Join Date: Oct 2006
Reputation: 169
Posts: 3,646
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Why TF2 Beta "2.0"? Why the 2.0?
Is that because the other topic was called like that? |
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#9 | |
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Banned
Join Date: May 2009
Reputation: 374
Posts: 1,886
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Quote:
Think about it: The other classes that are used, soldier and demoman, have not have their update yet; medic got his a thousand years ago, with two upgrades and one very well made sidegrade which is used, situationally, in comp play. So far, those classes are unaffected by good/bad unlockables (Medic straight upgrades aside, as he barely uses his weapons anyway), while the Scout is. |
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#10 |
![]() Join Date: May 2009
Reputation: 79
Posts: 1,741
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http://communityfortress.com/tf2/new...bin-walker.php
Originally posted by psihomir2...it has some info, if I remember correctly |
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#11 |
![]() Join Date: Feb 2008
Reputation: 78
Posts: 192
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#12 | |
![]() Join Date: Oct 2006
Reputation: 169
Posts: 3,646
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Quote:
![]() And the one before the game went to sale was like public. |
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#13 |
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Banned
Join Date: Feb 2009
Reputation: 13
Posts: 657
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Robin's mentioned in house builds before, meaning more betas than this.
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#14 |
![]() Join Date: Jan 2009
Reputation: 17
Posts: 610
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I would personally like tho thank valve for finally listening to the players.
With such a big change I wouldn't have been surprised if they just ninja released it without play testing any of the ideas. If it's a ♥♥♥♥ing beta test, you know either valve is listening to us, its a HUGE update... or both. |
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#15 |
![]() Join Date: Oct 2005
Reputation: 46
Posts: 551
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From a tester on the Something Awful forums - I can't confirm for myself, but I haven't heard anything to the contrary yet:
- Sandman: Double Jump is back, lowers max health to 100, some unspecified stun tweaks - Force-A-Nature: Some tweaks and fixes. The guy hasn't said what, though. - New Heavy Gloves: Experimental unlock. Run at pyro speed when wielded (ala CS knife), but no damage increase. - New Wrench: Experimental unlock. Really fast building, but can't upgrade. - Spy Fire Suit: Experimental unlock. LOTS (90%?) less damage (will probably get changed) from direct flamethrower fire, but replaces revolver. None of the experimental unlocks have new models etc. yet. This is all I know. Apparently people can talk about it as long as they don't go all "i'm in the beta and you're not nerny nerny ner ner" to avoid a flood of people wanting to get in. Last edited by The Kins : 08-02-2009 at 10:47 AM. |
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