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Old 10-15-2011, 07:19 AM   #331
tsr2
 
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Yeah I think the recent SDK update borked up Propper, well filesystem_steam.dll to be more precise. SDK is having all sorts of issues in the past couple of days so I think the official fix for SDK will fix this. FYI, I am getting the same error message:

Quote:
Can't load C:\Program Files\Steam\steamapps\usernamed\sourcesdk\bin\oran gebox\bin\filesystem_steam.dll.
after using EP2 SDK Hammer for Propper models for ages.

Think we have to wait this one out.

BTW cfoust, you rock!
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Old 10-15-2011, 12:45 PM   #332
Keldorn
 
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Quote:
Originally Posted by tsr2 View Post
Y FYI, I am getting the same error message:
Alright great! well its unfortunate. But I'm glad I'm not the only one.
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Old 10-15-2011, 06:36 PM   #333
highlanderstl
 
 
 
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Having the same issue here as well with filesystem_steam.dll...
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Old 10-17-2011, 02:57 AM   #334
tasse
 
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Just the day I first try this tool!
Hope it's gonna work out in the end, because Propper sounds awesome and awfully useful.
Many hanks to cfoust for coming up with this anyway!
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Old 10-17-2011, 07:53 PM   #335
NyRoNiC
 
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also getting the filesystem_steam.dll error, hope to see a fix eventually
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Old 10-17-2011, 08:53 PM   #336
HellaLouYaah
 
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Quote:
Originally Posted by tasse View Post
Just the day I first try this tool!
Hope it's gonna work out in the end, because Propper sounds awesome and awfully useful.
Many hanks to cfoust for coming up with this anyway!
Diddo
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Old 10-17-2011, 11:11 PM   #337
SiPlus.c
 
 
 
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This tool is awesome, but we've prefabs and instances.
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Old 10-18-2011, 03:44 AM   #338
tasse
 
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Quote:
Originally Posted by SiPlus_HWGUY View Post
This tool is awesome, but we've prefabs and instances.
Correct me if I'm wrong but turning props built with brushes into models is saving a lot of resources (regarding lights for ex), and is useful for otpimizing.


Really hoping for a fix too!
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Old 10-18-2011, 11:30 AM   #339
Keldorn
 
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Quote:
Originally Posted by tasse View Post
Correct me if I'm wrong but turning props built with brushes into models is saving a lot of resources (regarding lights for ex), and is useful for otpimizing.


Really hoping for a fix too!
You are correct. Its mostly an optimizing where you have lots of func_detail brushes where they are same thing. Like a pillar. So turning that one pillar into a model and just repeating that x times is more cheaper to render then rendering x number of brush pillars. Source also has a small vertex limit on bsp geomentry so propper is a valuable tool to solve this issue when your pushing the limits of the brush vertices source will accept.

This is actually what most games are made today actually.. They built the entire maps out of models, that are repeatable geometry that can fit together like lego . If you have a keen eye next time playing a game see if you can notice the same geometry being repeated.

Last edited by Keldorn: 10-18-2011 at 11:41 AM.
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Old 10-19-2011, 07:20 PM   #340
cfoust
 
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I'm aware of the problem. If Valve doesn't fix it, I will try.
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Old 10-19-2011, 07:41 PM   #341
cfoust
 
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It looks like they took the old 2009 code that works, and renamed it to source2009. Take propper.exe out of bin\orangebox\bin and move it to bin\source2009\bin.

Some documentation on these newer SDK libraries would be nice, so I might have a chance of making Propper work with L4D, Portal 2, etc.
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Old 10-19-2011, 09:40 PM   #342
leplubodeslapin
 
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Ok, I'll try. I need this tool to finish my map (I have exceeded the number of brushes since a long time).
Thank you a lot cfoust.
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Old 10-19-2011, 10:45 PM   #343
leplubodeslapin
 
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I've got a new kind of error (with "Source Engine MP" engine version)


INFO : "Accès refusé" = "Access denied"

I copied propper.fgd and propper.exe in Source2009 directory.
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Old 10-20-2011, 10:19 AM   #344
cani
 
 
 
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In command line try putting full path to it in Source2009 directory. For example I use
Code:
J:\Steam\SteamApps\user\sourcesdk\bin\source2009\bin\propper.exe -game $gamedir -logging $path\$file
in my command line and my parameters is blank.
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Old 10-20-2011, 10:53 AM   #345
HellaLouYaah
 
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I'm getting the same error still too, anyone else?
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