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#331 | |
![]() Join Date: Sep 2007
Reputation: 78
Posts: 663
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Yeah I think the recent SDK update borked up Propper, well filesystem_steam.dll to be more precise. SDK is having all sorts of issues in the past couple of days so I think the official fix for SDK will fix this. FYI, I am getting the same error message:
Quote:
Think we have to wait this one out. BTW cfoust, you rock! |
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#332 |
![]() Join Date: Feb 2010
Reputation: 285
Posts: 3,507
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#333 |
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Posts: n/a
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Having the same issue here as well with filesystem_steam.dll...
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#334 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 13
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Just the day I first try this tool!
Hope it's gonna work out in the end, because Propper sounds awesome and awfully useful. Many hanks to cfoust for coming up with this anyway! |
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#335 |
![]() Join Date: Jul 2006
Reputation: 0
Posts: 62
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also getting the filesystem_steam.dll error, hope to see a fix eventually
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#336 |
![]() Join Date: Jan 2010
Reputation: 35
Posts: 342
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#337 |
![]() Join Date: May 2009
Reputation: 239
Posts: 1,389
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This tool is awesome, but we've prefabs and instances.
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#338 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 13
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#339 | |
![]() Join Date: Feb 2010
Reputation: 285
Posts: 3,507
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Quote:
This is actually what most games are made today actually.. They built the entire maps out of models, that are repeatable geometry that can fit together like lego . If you have a keen eye next time playing a game see if you can notice the same geometry being repeated. Last edited by Keldorn: 10-18-2011 at 11:41 AM. |
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#340 |
![]() Join Date: May 2009
Reputation: 172
Posts: 1,143
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I'm aware of the problem. If Valve doesn't fix it, I will try.
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#341 |
![]() Join Date: May 2009
Reputation: 172
Posts: 1,143
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It looks like they took the old 2009 code that works, and renamed it to source2009. Take propper.exe out of bin\orangebox\bin and move it to bin\source2009\bin.
Some documentation on these newer SDK libraries would be nice, so I might have a chance of making Propper work with L4D, Portal 2, etc. |
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#342 |
![]() Join Date: Sep 2010
Reputation: 9
Posts: 96
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Ok, I'll try. I need this tool to finish my map (I have exceeded the number of brushes since a long time).
Thank you a lot cfoust. |
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#343 |
![]() Join Date: Sep 2010
Reputation: 9
Posts: 96
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I've got a new kind of error (with "Source Engine MP" engine version)
![]() INFO : "Accès refusé" = "Access denied" I copied propper.fgd and propper.exe in Source2009 directory. |
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#344 |
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Guest
Posts: n/a
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In command line try putting full path to it in Source2009 directory. For example I use
Code:
J:\Steam\SteamApps\user\sourcesdk\bin\source2009\bin\propper.exe -game $gamedir -logging $path\$file |
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#345 |
![]() Join Date: Jan 2010
Reputation: 35
Posts: 342
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I'm getting the same error still too, anyone else?
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